![]() ![]() Everything you make can be exported to a GIF, and there was never a more perfect game for GIFs. Repeat!Īnd that, above, is reason 1 that optimisation is so satisfying in Opus Magnum. The one on the left passes through that rune thingy to turn it to salt, then they both lie in those connector slots, which joins them, and are pushed into the outpot slot. The two bright green orbs are where the water atoms come in, so I grab one of each. ![]() That is one 'stabilised water', and you've got to design a machine that will keep producing these on a loop. All you have to do is take two water atoms, turn one of them into salt, then join them together. But it's a particular quirk of this format I want to dive into, and it's one Opus Magnum does especially well: optimisation.Īn early puzzle requires you to produce 'Stabilised water' from water atoms. SpaceChem, Infinifactory, Shenzhen IO, and now Opus Magnum all involve designing an automated system to process some given input, and produce some desired output. It's by Zachtronics, whose games follow such a recognised pattern that they've become a genre: the Zachlike. ![]() Opus Magnum is a puzzle game about designing machines that arrange and combine shiny little atoms to turn lead to gold, and other fanciful alchemy. What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good. ![]()
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